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PXP - Play by Play Wagering

To view the PXP Game Schedule CLICK HERE!

What is PXP - Play by Play Wagering?

PXP - Play by Play Wagering is the next evolution in sports betting.

PXP - Play by Play Wagering allows sports bettors the opportunity to wager on the outcome of individual plays during live professional and collegiate football.



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Imagine… you're watching your favorite football team on TV. The ball is on the opponent’s twenty yard line, its third and eight. What will the next play be? A run? A completed or incomplete pass? Or even a turnover?

You decide, you wager and you can win by choosing the correct outcome.

PXP - Play by Play Wagering creates a brand new, fun and exciting way for the casual fan or sophisticated bettor to wager on each play of a live sporting event.

PXP - Play by Play Wagering offers an electrifying "Fixed Odds Proposition" style wagering on every snap of the ball, during a live game from your personal computer or laptop.

These "prop bets" fall into three basic categories: Offense, Special Teams and Game props. Offensive and Special Teams props have more frequent occurrences that will occur at various times during an offensive drive or special teams situation. Game props are worded so that outcomes are based on the end result of the game.

With an easy to use wagering console, you can place your wager quickly and easily, and get your payouts almost as fast.

With PXP, you can choose from various bets located on the PXP Wagering Console.

How To Wager With PXP

PXP - Play by Play Wagering has a simple easy to use wagering console. With easy to read graphics, it’s a hit with the casual fan. This exciting "Odds Based Proposition" style wagering allows the customer to wager on every snap of the ball, during a live game.

Simple icons direct clients to areas as needed. A pull down Game Menu allows clients to choose the game they want to wager on. The console display shows live account balances and users can quickly toggle to increase bet amounts from $1.00 to $20.00. Propositions and Wagering Lines are generated based upon the action on the field.

PXP - Play by Play Wagering Console Operation

  • PXP has a simple and easy to use wagering console. To begin, users just click a hyperlink to access the PXP Java Applet.
  • A pull down Game Menu allows clients to choose the event they want to wager on.
  • The PXP display shows real time account balances. Bettors can easily change default bet amounts and use One Click Betting™ to place wagers.
  • Proposition and Wagering Lines are generated in real time, based on the specific situation of the game as the live game progresses with "odds based" props for each individual bet.
  • The Bet List area shows all of the client's bets by prop, amount wagered odds and outcome and their payout and settled wagers. Bets are settled within 90 seconds of each play ending.
  • The Message section delivers info on game action and during the progress of the game such as TV Timeouts or No Wagering - Halftime messages. The window itself can be opened or closed by users. When there is a large number of Lines present, closing this window will allow users to see more of the Proposition Lines.
  • Scoreboard information is updated after each play

PXP Football Betting Options - Lines

PXP props fall into three basic categories: Offense, Special Teams and Game props. Offensive and Special Teams props have more frequent occurrences that will occur at various times during an offensive drive or special team’s situation.

Propositions and Outcomes

The following section describes the proposition wagers that will be offered throughout a football game. The outcomes associated with each proposition reflect the different ways a proposition wager can be graded.

What will the next play be?

  • Pass completion – A forward pass is complete when a receiver clearly possesses the pass and touches the ground with both feet inbounds while in possession of the ball.
  • Pass incomplete – A forward pass is incomplete when the ball hits the ground, goes out of bounds, hits the goalpost or crossbar, or the receiver does not have 2 feet inbounds or control of the ball
  • Rush – A play in which the ball is not passed forward and is run with. If the quarterback is sacked it is considered a rush as he never passed the ball. A lateral or backwards pass is also considered a rush.
  • Turnover – A play which results in the defensive team obtaining the ball after the offensive team started with it. This can be a fumble recovery or interception.

Will the [ Team ] get a first down on this series of downs?

  • First Down – Results when the offensive team moves the ball at least 10 yards forward from the initial spot that they started that series of downs on. A penalty on the offensive team resulting in a repeat of first down is not considered a first down.
  • No First Down – Results when the offensive team fails to move the ball at least 10 yards forward from the initial spot that they started that series of downs on. This could be in the form of a fumble, interception, turnover on downs, punt, or a fieldgoal.

What will the [ Team ] do on this drive?

  • Touchdown – A single score that results in the offensive team gaining 6 points. This usually happens when a player runs or passes into the endzone.
  • Field Goal – A single score that results in the offensive team gaining 3 points. This happens when a player kicks the ball through the uprights.
  • No Score – When the offensive team does not score any points on that drive. This happens when the offensive team commits a turnover or punts the ball away.

Will this FG attempt be successful?

  • Field Goal – When the offensive team kicks a ball through the upright of their opponents gaining 3 points.
  • No Field Goal – When the offensive team attempts and fails to kick the ball through the upright of their opponent.

Where will the [ Team ] return the football to after this kickoff?

  • Drive start over [ X yard marker ] – Barring any penalties the returning team will not advance the ball past the
    [ X yard marker ].
  • Drive start under [ X yard marker ] - Barring any penalties the returning team will not advance the ball past the [ X yard marker ].

Where will the [ Team ] return the football to after this punt?

  • Drive start over [ X yard marker ] – Barring any penalties the returning team will advance the ball past the
    [ X yard marker ].
  • Drive start under [ X yard marker ] - Barring any penalties the returning team will not advance the ball past the [ X yard marker ].
Getting Started
  1. To run PXP - Play by Play Wagering, you must have the Java Plug-In (version 1.4.2 or higher) on your computer. You can download a version for free at http://www.java.com/en/download/manual.jsp. This will allow you to instantaneously transmit your wagers.
  2. Select the "Launch PXP", link at the bottom of your screen.
  3. Type in your user ID and password.
  4. Select "Connect" from the file menu on the console.
  5. Select "Options" from the Tools menu on the console, you have two Options
    1. Preferred style of odds (American or European)
    2. Enable or Disable Single Click Betting - Please be aware that by "Enabling" Single Click Betting" you are allowing wagers to be created and then transmit a "Bet Order", using a SINGLE MOUSE CLICK.
  6. NOTE: We do not wish for you to mistakenly place unwanted bets by clicking the mouse more then once. Please check your wager(s). Under no circumstances will BetCorp be held liable for any erroneous or accidental wagers.
Placing a Bet
  1. Select a game from the "Game Selector" dropdown in the top right of your screen.
  2. Select your bet size from the combo box.
  3. When lines are live they will appear in the Lines section in the middle of your console.
    1. If Single-Click Betting is enabled, simply click on the button which displays the outcome you would like to wager on and a bet will be placed for the amount specified in the "Bet Size" box.
    2. If Single-Click Betting is disabled, click on the desired outcome button and then click on the "Submit Bets" button to confirm.
  4. After placing a bet, it will appear as a line in the "Bet List" section of your console. This line will contain all the information associated to your wager. The "Outcome" column displays the final result of the question you bet on. If this column displays "Pending" the proposition has not been graded yet. If it displays "Rejected" your bet has been voided and all money is refunded.
  5. Use your bet's Transaction ID and Line ID numbers as a reference whenever contacting a customer service representative if you have a question or concern regarding a wager.
Rules
  1. The minimum wager is $1.00 USD and the maximum wager is $20.00 USD.
  2. The maximum wager amount on any single bet type is $20.00 USD.
  3. The user may not place a wager(s) in excess of the "Available" balance displayed on the PXP Wagering Console.
  4. The user is liable for all bets submitted accidentally or erroneously.
  5. All lines determined to have been available past post shall be graded “No Action”.
  6. The scoreboard is for informational purposes only. Lines will be graded according to what occurs in the game regardless of any inaccurate scoreboard information or if the incorrect team has been designated as having possession.
  7. For the proposition "What will the next play be?" any play declared no play by the officials as the result of a penalty will be graded "No Action" or "Push/Cancel" and all money is refunded. Plays will be graded when penalties are enforced at the end of a play and the outcome is considered an official pass or run attempt or sack as far as NFL official statistics are concerned. If a punt or field goal attempt is made, the line will be graded “No Action”. If a punt or field goal attempt is made, the line will be graded “No Action”. Interceptions and fumbles that are recovered by the opposing team are considered "turnovers", safeties are not, and would be considered a ”Rush”. If the offensive team loses the ball due to a turnover but then regains the ball during the same play as a result of a fumble by the defensive team, the play is graded “Turnover” and both the series and the drive are considered finished for wagering purposes.
  8. Any pass completion that is considered an official pass completion as far as NFL statistics are concerned, that is not fumbled and recovered by the opposing team is considered a "pass completion".
  9. Any incomplete pass that is not intercepted or ruled no play will be declared "pass incomplete".
  10. Any play that is not a pass attempt that does not result in a turnover and is not ruled no play will be considered a "Rush" play for wagering purposes. This includes rushes for negative yards or no gain, sacks, and safeties.
  11. For the proposition "Will the offensive team get a first down on this series of downs?" any series that results in a new first down or touchdown by the offensive team is declared "Yes". If the drive ends during that series as a result of anything other than a touchdown, the line is graded “No”.
  12. For the proposition "What will the offensive team do on this drive?" a drive is considered to be finished after a score by either team is made, time remaining in the half has expired, a team commits an interception, lost fumble or a turnover on downs. If the team punts the ball but regains possession as the result of a fumble by the receiving team, the drive is still considered active.
  13. For the proposition "Will the offensive team get a first down on this series of downs?" any series that results in a new first down or touchdown by the offensive team is declared "Yes". If the drive ends during that series as a result of anything other than a touchdown, the line is graded “No”.
  14. For the proposition "What will the offensive team do on this drive?" a drive is considered to be finished after a score by either team is made, time remaining in the half has expired, a team commits an interception, lost fumble or a turnover on downs. If the team punts the ball but regains possession as the result of a fumble by the receiving team, the drive is still considered active.
  15. For the proposition "Where will the defensive team return the football to on this kickoff?" the outcome will be graded at the spot on the field where the defensive team begins the next drive, except in the event that they return the football for a touchdown (all touchdown returns are graded “Over”). Any play declared no play by the officials will constitute "No Action" or "Push/Cancel". If the kicking team attempts an onside kick or a turnover occurs, the line will be graded "No Action" or "Push/Cancel".
  16. For the proposition "Where will the defensive team return the football to on this punt?" the outcome will be graded at the spot on the field where the defensive team begins the next drive, except in the event that they return the football for a touchdown (all touchdown returns are graded “Over”). A return to the side of the over/under line that is closer to the kicking team’s endzone will be graded “Over” and a return to the side closer to the receiving team’s endzone will be graded “Under”. Any play declared no play by the officials will constitute "No Action" or "Push/Cancel". If no punt is attempted or the offensive team gets a first down or touchdown, the line will be declared "No Action" or "Push/Cancel". If the defensive team receives the punt but loses possession as a result of a fumble, the line is declared "No Action" or "Push/Cancel" and the drive is still considered active for wagering purposes. If a punt is blocked and the offensive team turns the ball over on downs, the play stands and will be graded according to where the defensive team begins their drive (likely graded "over").
  17. For the proposition "Will this FG (Field Goal) attempt be successful?", if no FG attempt is made, the line will be graded "No Action" or "Push/Cancel".
  18. All bets that are placed after the play has started will constitute a "Rejected" status and all money is refunded.
  19. If lines are put on the board for an upcoming play but a coach challenges the ruling of the previous play, those lines will be graded “No Action” in the event that the challenge is successful.
  20. All disputes pertaining to proposition outcomes on NFL games shall be settled by the data contained in the "Full Play-By-Play" section of the box scores at www.NFL.com/scores. For NCAA football, they shall be settled by the "Full Play-By-Play" section of the box scores at www.sportsline.com/collegefootball/scores. For NCAA games where play-by-play box scores are not offered by sportsline.com, they will be settled by the box scores at http://msn.foxsports.com/cfb/scores. If neither is available, the final judgment on grading shall be at the sole discretion of PXP Services Inc.

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  PXP - Play by Play Wagering
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